VIVE COMPOSITOR RED SOFTWAREStarted using the ARX software to see GPU usage/CPU. I don't see an option to "Turn off Bluetooth" but its not activated for the base stations.Īny help is greatly appreciated. My phone was paired at one point, I unpaired. Temperatures are fine, tried all the recommended settings. If i restart the computer everything is fine then boom 20 minutes in and im missing frames.Ĭore "0" is showing 100% usage while all others are around 20% and thats when the frames start missing and everything gets jittery. I just received my vive 6/14/15Īfter going in game after about 10/15 minutes everything gets all jittery. Monitor 0: \\.\DISPLAY2\Monitor0 HP ZR24w Wide LCD Monitorĭisplay 3: NvAPI 2160x1200 (0, 0) NVIDIA Direct Mode Direct Mode Someone with Symbols maybe can see where its spending time. It looks like its mostly sitting in a QueryPerformanceCounter/WaitForObject loop? Theres one thread that seems to be doing all the usage. I ran Sleepy (a profiler) on VRCompositor, unfortantly I don't have the symbols for Compositor so its just stack offsets. Have this problem as well, not sure if its intentional or not. Here are some link where several users are confirming having the same problem. VR compositor seems to be taking a surprinsingly high cpu %, even when everything is idle and turned off. Interestingly, both process only takes 0-3% CPU if a Rift is plugged in instead and SteamVR launched.Ĭlick the VR icon on Steam to start SteamVR. I tried reinstalling SteamVR and switching to the beta channel with no change. This is the case even when the base stations and controllers are turned off, and the headset is in standby mode, which seems to lead to it being a bug. VIVE COMPOSITOR RED FULLSeems to average to 1 full core when both are combined. As soon as SteamVR is launched, vrcompositor.exe start using ~20% of my i5 permanently, and vrserver.exe also takes 5-10%.
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