![]() ![]() ![]() “And we also needed to have a game that we knew that when we bring in an individual, it is really an individual where we can look at that person’s skill set and what can you bring to the table instead of when you’re a 200-odd person team and you hire two more artists, it’s just a number. “We actually started very humble saying, ‘Well, we need something that is very scalable and can be very bare-bones if that’s where we land because even though we have a plan, we don’t know who we’re going to find’,” he says. Who knew?”)īerg says that even with that small team approach, it knew it wanted to stay “humble” from the outset and had a “pragmatic” approach to building the studio and flesh out the idea that would become The Ascent. There was also “some help” from outside the studio with business and other aspects, as a result, it had to make deals and money to grow the company (“Apparently, everything costs money. And, you know, we’re just counting down the days.”īerg started Neon Giant “with just a handful of people” back in April 2018 with fellow co-founders Tor Frick, Jonathan Heckley and Erik Gloersen from their experiences working on Wolfenstein at MachineGames – Neon Giant is based in Uppsala, Sweden (40 minutes from Stockholm) as is MachineGames – as well as Epic Games on the likes of Bulletstorm and Gears of War and other projects such as Doom and Far Cry 3. “Not calmer, but probably more of a positive vibe. Surely though considering the positive reaction so far to date that the nerves are at least, if not calmer, more positive? Let’s just hope that everyone’s happy when they get to play the game.” And a lot of people are really getting the message that this is not a 2,000 man team making a 500-hour mega thing. “We’ve gotten compliments that we’ve had videos with some bugs in them because it’s the real footage and not edited to perfection. We know that we have a good game, we know that we did our best and we know that every video out there is real. But absolutely because the more hyped people get, everyone gets on board the hype train, they go away and we’re like, ‘Okay, let’s hope we deliver’. I would be nervous today, no matter what. “And if people were saying bad things, I would definitely be nervous. “But at the same time, that’s where we are because if no one were talking about it, I would probably be nervous,” Berg tells Play Diaries in an interview this past Friday. But there is an element of nerves too, as you’d expect. There is excitement in the air for what Berg and the Neon Giant team are about to put out into the world. Trying to grab him for a chat as a result is nigh on impossible until I’m emailed by the game’s PR rep on short notice that he’s finally become available to talk to after a busy week getting the last push sorted. He and his team at Neon Giant have been putting the last little touches to it before its launch on Thursday. It’s a marquee game for Xbox Game Pass for this year. The studio he helped co-found several years ago, Neon Giant, is about to put out its first game into the world with The Ascent. Arcade Berg is seemingly a very busy man before the launch of a new game. ![]()
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